Sunday, August 11, 2013

My Little Pony: Evolution of a Scene. Hiccupping.



This is an "Evolution of a Scene" clip from My Little Pony: Friendship is Magic.  In this series of clips, you can see the scene evolve over time, as the animator reworks and tweaks the animation.

I chose this one to post as I absolutely love how they handled the way the character hiccups - throwing the character in to a really strange, comedic pose for a short burst and then back to the original pose.  I think this would add a lot to the way Mandelbrot is depicted when he's a mutant.  Perhaps he could make strange "tic", gargle and (short) scream sounds when he's a mutant.. to show that he's not in full control of his body - accompanied by weird poses that he gets thrown into momentarily.

For links to other My Little Pony: Evolution of a Scene clips, as well as interviews and other resources, check out the "Animation" page of the Friendship is Magic Wiki

http://mlp.wikia.com/wiki/Animation

 

Monday, August 5, 2013

Interview with Craig McCracken and Eric Pringle on Powerpuff Girls 10th Anniversary Special

http://web.archive.org/web/20101215033235/http://coldhardflash.com/2009/01/powerpuff-girls-10th-anniversary-interview-with-creator-craig-mccracken.html

Some great stuff here.  The original series was drawn animation by Rough Draft Animation Studios (based in Seoul), while the special was animated using Flash.

Criag McCracken says, "Our animation director Eric Pringle researched the old episodes to get the same feel as the hand drawn animation Rough Draft produced. Inbetweens in Flash can have this mathematical perfection that can appear a little cold. So the team was removing tons of frames, putting things on 2’s to get a warmer, human feel."


"AARON: Did Flash help speed up the production?
CRAIG: Oh yeah, it cuts the animation phase of production practically in half. But the best thing on a Flash series is the animators are right down the hall – it makes doing retakes super easy."

Eric Pringle says that they tried to avoid the "anticipation-overshoot-settle" technique that they used a lot on Foster's Home for Imaginary Friends.. and that gets used a lot in Flash animation.  They avoided it because it would not match the animation style of the original series.  Like Pringle's Flash work with John K, easing seems to be important:
"So when production began on PPG, a rule was set for the animators to not use unnecessary antic-overshoots-settles. As a result, we either substituted these actions with slow ins/outs, or simply popping to pose without any settles."

Pringle goes in to depth describing the process of nested layering of symbols for the main characters, as well as using masks for the faces and eyes. 


John K's take on Yogi Bear

Between 1998 and 2001 John K worked on several Hanna-Barbera cartoons for Cartoon Network: three Yogi Bear cartoons which he directed and animated, Boo Boo and the Man, A Day in the Life of Ranger Smith and Boo Boo Runs Wild, and two Jetsons cartoons which he produced, Father & Son Day and The Best Son.
 "John Kricfalusi". IMDB.com.

I watched "Boo Boo Runs Wild" and noticed some things that made me think there was Flash animation involved.  "Boo Boo and the Man" has a Flash Animation department credited.  Check them out for good Flash Animation.

Mighty Mouse: The New Adventures

Ralph Bakshi and John K worked on Mighty Mouse together. It is considered the forerunner of "creator-driven" cartoons. Stylistically, it shares elements with Ren and Stimpy with lots of extreme/exaggerated, funny poses.

"The animators had much more creative input, driven by Kricfalusi's production system that emphasizes artistic contribution in every step of the process, from outline to storyboard to layout to the animation"
Nolen-Weathington, Eric (2004). Modern Masters Volume 3: Bruce Timm. TwoMorrows Publishing. pp. 26–32.

John K directed this episode:


Great Interview with John K and Flash Animators

http://www.coldhardflash.com/2007/07/comcast-and-john-k-got-game.html

This interview has some really insightful comments by John K (eg. about sourcing and working with artists and animators from the internet): "My new working method is possible because of the internet. When you have an actual studio in a certain city, your talent pool is limited to who lives there and is available."

One benefit for people working in an animation studio is to learn from those with more experience.  It seems John is using the internet to extend this (eg. with his publicly available John K curriculum site).

"AARON: What type of art direction did you offer Kali before she started painting the BGs?
JOHN: I told her to read my blog posts on color and do exactly what they say to do, and don’t do what they say not to do."

There are lots of great comments about Flash animation techniques and style from Eric Pringle and Kristen McCormick, the two main Flash animators on the project (a commercial for Comcast).

Eric seems to think that putting eases on tweens in very important as he mentions it a couple of times, once when he is asked about the direction given from John K: "John’s main goal was to make this commercial not look ‘Flashy’ but still be smooth. He didn’t want too many overshoots, even timed tweens, or over distorted drawings using the transform tool. Most of the revisions he gave me were to substitute overshoots with slow ins to eliminate the jerky animation we often see in Flash cartoons." 

Another technical bit of info from Eric: "On the Comcast commercial I used some shape tween methods we use on Foster’s. After setting the shape tween, I keyframe it out and use the layer frame distributor plug-in and then export the FLA (Flash file) to an Illustrator file and apply the art brushes and import that stuff back into flash. I did that with the dinosaur’s neck and the dog’s nose animation. Also I used the tween2keys plug-in to eliminate some of the tweeny animation in some of the shots, but that’s not really a trick. For the vibrating fx on the burst and weird shapes I just made some shape tweens and then clicked the smooth tool a few times to slightly distort the shapes on each frame. Other than that stuff, I didn’t do anything other than slide John’s drawings into each other and hope for something nice."

Eric talks about animating mainly with pre-existing symbols in TV series work as opposed to working from layouts (which he did with John K): "On the TV series that I’ve worked on, everything is stock digital puppets with a few special poses here and there. On the Comcast commercial nothing is stock – John drew layouts for everything. I enjoy working with layouts a lot more, the poses tend to be stronger and more organic. Working with stock it’s always a matter of trying to Frankenstein a pose together, like getting the correct hand from the library to fit the pose, “eh, it’s the wrong angle, hopefully no one will notice.” However, for me, working with layouts makes the turnaround time much longer; maybe I’m just not accustomed to that kind of process anymore. From my experiences working with both layout and stock pipelines in Flash, working with stock is the best way of going about making a TV series. Layouts require too much clean up and rigging that would most likely bottleneck somewhere in the production. Though the quality is better with layouts, it is just not economical for the demands of the studios with tight budgets and tighter schedules, especially when competing with overseas shops."